2020 UCM eSports Team_Giles_redux.jpg
Photo 1 Cody Bruckerhoff_redux.jpg

Cody Bruckerhoff, center, a sophomore computer science-game development major from Hermann, Mo., has received a scholarship to participate in the University of Central Missouri’s esports team. Joining him at the signing ceremony was Steven Shattuck, left, an assistant professor of mathematics who started UCM Esports, and Rachel Cornell, the esports Overwatch team coach.

Photo 2 Grant Bucher_redux.jpg

Grant Bucher, center, a junior music performance major from Hermann, Mo., has received a scholarship to participate in the University of Central Missouri’s esports team. Joining him at the signing ceremony was Steven Shattuck, left, an assistant professor of mathematics who started UCM Esports, and Rachel Cornell, the esports Overwatch team coach. 

Photo 3 Mason Scheible_redux.jpg

Mason Scheible, center, freshman computer science-game design major from Hermann, Mo., has received a scholarship to participate in the University of Central Missouri’s esports team. Joining him at the signing ceremony was Steven Shattuck, left, an assistant professor of mathematics who started UCM Esports, and Rachel Cornell, the esports Overwatch team coach.

Meeting a growing level of interest in a highly competitive arena, the University of Central Missouri has signed 27 students to participate in UCM Esports for spring 2020. Students from many different academic disciplines turned out for the signing event in December to formally document their intention to join UCM Esports, including Jacob Giles (who could not attend the signing ceremony), Cody Bruckerhoff, sophomore computer science-game development major; Grant Bucher, junior music performance major; and Mason Scheible, freshman computer science-game design major, all from Hermann. Each of these team members will receive a $500 scholarship for the spring 2020 semester just for being selected to participate in esports.

Steven Shattuck, assistant professor in the School of Computer Science and Mathematics, organized and launched the university’s first-ever esports team during the fall 2019 semester. He said getting this program off the ground was a learning experience, but added it was fun for all who participated, and interest is continually growing.  

“We had hundreds of applicants, and that was just all in-house. We are now starting to get people applying from other places,” Shattuck said, noting that about 200 potential freshmen, nationwide, have expressed interest in enrolling at UCM in order to participate in esports.

The startup of UCM Esports took place on a small scale, but with expansion this spring, there is an opportunity to add more games which are of interest to team members. One team is selected for each of three different games.

“Last semester, we only had one game. It was ‘Overwatch,’” Shattuck said. “This semester, we’re doing ‘Overwatch,’ ‘Rocket League’ and ‘League of Legends.’ We have 27 scholarships this semester, so we are getting there. By fall we are hoping to have 40 scholarships.”

Shattuck said the fall 2019 Overwatch team participated in a national collegiate tournament, but lost to DePaul University as it was making a run for the finals. 

 “We ended up going over .500 for the year, which is pretty good for a first team,” he said.

Shattuck said students who participate in UCM Esports are being challenged to do their best. Much like students involved in other collegiate sports, they are encouraged to study videos that will help them to learn more about their strengths and weaknesses, and how they can improve. Careful attention to player development will contribute to the team’s success in the future, he said. 

 “We had 15 team members last semester, and eight of them have returned. It’s not just about academics, because they have to have at least a 3.0 (grade point average), but we do look for improvement, because it’s a competitive team,” Shattuck said.

Similar to collegiate sports teams, which follow guidelines established by a member-led organization such as the National Collegiate Athletic Association (NCAA), esports also has its own organization to champion its growth and development on college campuses. With more than 100 participating schools, this group is the National Association of College Esports (NACE), headquartered in Kansas City, Mo.

Individuals who want to know more about Esports at UCM, including the recruitment process, are encouraged to contact Shattuck at ucmesports@ucmo.edu